This workshop was about how bots for a computer game can be made to behave like human players. It was aligned with the CEC2011 Human-like Bots competition, in which competitors programmed bots to play the FPS Unreal Tournament 2004 to make it behave like a human player, and human judges tried to tell whether they are playing bots or humans. The task is the same as that for the annual BotPrize competition.


Participants submitted the following abstracts:
  1. Outline of ICE-CEC2011 and Its Mechanism for Learning FPS Tactics , Seiji Murakami, Takumi Sato, Akihiro Kojima Daichi Hirono, Naoki Kusumoto, and Ruck Thawonmas, Intelligent Computer Entertainment Laboratory, Ritsumeikan University
  2. UT^2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human Traces , Jacob Schrum, Igor V. Karpov and Risto Miikkulainen
  3. From assessing to modelling to optimizing believability , Julian Togelius, Georgios N. Yannakakis, Noor Shaker, IT University of Copenhagen